CorpseOfBixby

This is weieeiiiird.

Talking about games are a somewhat dismal fanfare. And perhaps, you're here for that exact reason.

You're tired of shallow praises about shooting people and gimmicky mechanics. You've read hundreds of articles that rarely develop further than a fraction that arbitrarily indicates quality and a single line of faux witty review. You know what I mean.

"Masterful!" - Circlejerk Enterprise

"A new, subtle experience." - Old Men United

3.9/5 - IGN

Now, games are so diluted in get-rich-quick schemes and the oversight of multibillion dollar corporations that we forget games weren't originally the property of a few faceless suits looking to make a little bit of money. Games were, and still are, a way for people to get together, to have fun, and it's been like this since the inception of culture. Indeed, every culture, in every era, has invented and reinvented the ballgame, which says quite a bit about our love for pass times.

The modern age has done more than redefine our understanding of games. Blips on a screen and buttons to press, gaming is no longer limited to the strong and hardy, vying for control in physical combat. Games push the boundaries of art and expression, allowing for experimentation and storytelling.

And that's what we're here for.

Game Town is a self indulgent exploration of theme and purpose in video games, and perhaps more to come.



Although I may not be the smartest kid on the block, or the most eloquent, or even the most qualified, I am willing to write, and I do hope you stick around. Thank you for your time.

1-1: Viscera Cleanup Detail and Subversion

1-2: Crypt of the Necrodancer and Difficulty

1-3: Underhero and Obscurity

2-1: Who knows?

2-2: Cause I don't.

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