Plilt

Description of Simpson Desert Safehouse from before the tunnels ran thick with our blood, September 4, 2012

The Caves of Caves

Echidna Cave (by Australians)1,2,3,4,5, the Simpson Desert Safehouse (by stuffy people)

Conspectus

Beneath the Earth caves wind and twist.

Illustration

caves

Way to Melbourne tunnel network. Do not use during heavy rain unless you are aquatic.6

Knowledge

Traits:

Nature:

History & Associated Parties:

Approach: The Cave of Caves should only be entered thr

Other Detail:

Observations & Stories

OBSERVATIONS & STORIES TEXT GOES HERE

Doubt

DOUBT TEXT GOES HERE

Communique to the Simpson Desert Safehouse, January 8, 2017

Soyojoy:
The Bookburners' eyes are on western Australia. The recent raid on their Pacific headquarters was bold, but now their reinforcements are flooding into the country and they're going to be looking for all of you. We've intercepted their communications; they know there's a safehouse in the desert, though they don't seem to know where. But they're determined and may discover you in time.

The Hand of the Sea Krait has offered to help you if you choose to stay and defend the safe house, and take in anyone who can't help fight. They are many, and know many safe hidden places in the Indo-Pacific. You may have to help some of the others in Australia. The recent crackdown hit them first, particularly the ones in the coastal cities.

Most weren't caught, but we think that some had to flee and don't know a path back to the Library; the Nest is out of contact with them. If they make contact with you, ensure they haven't been compromised and send them to the Library. We have bargained with the Librarians for them to stay for an extended period, if need be. When the gaze of the Bookburners turns away from the red deserts we'll return to our haunts.

Burn the enclosed scale and coral under the full moon and in the light of the Milky Way in a place that's safely accessible but can be abandoned if need be. A member of the Hand of the Sea Krait is waiting on the other side of the bridge.
the Serpent's Nest

Communique to the Serpent's Nest, January 10, 2017

To the Nest:
Those who need to flee have fled. Those who can't fight have been sent through a Way shown to us by the Hand of the Sea Krait. This messenger has the documents and artifacts we captured during the raid. Most aren't identified but we've removed or marked anything that seems to be truly dangerous. Our defenses have been strengthened, we have been reinforced, and we are well prepared for an attack—and we suspect one will come swiftly.

Last night, we sensed a vast presence methodically moving across the desert from the south, touching the minds of those below. The wards kept them from doing more than brushing against us and becoming dimly aware of our presence. They know we're here, though. We could feel their realization. Whatever exactly they were didn't seem to be too intelligent and we don't think they got much other than our presence behind wards, but we're almost certain they're some creation of the Bookburners'. Though none of us have heard the the Bookburners creating such things, right after noticing us the presence went straight to Laverton.7

Whatever this being was, they had no material form. We could only perceive them through their telepathy. If you've heard of such beings, please tell us.
Soyojoy

Botanist's log, January 16, 2017

It's been a week since we were found by whatever construct the Bookburners had searching for us, but there's been no further sign from them. Some of us have started to hope that we were wrong about what they were, or that they mistook us for something else. But none of us are willing to risk being wrong. The Nest replied back; they've never heard of anyone like that either. For once I'm not happy to hear that we're encountering the strange and unknown. I don't believe this isn't some creation of the Bookburners, and that means they're a threat we don't know anything about.

I don't want to be here. We should be running. But the caves and the Ways that end here are too important to give up, as far as the others are concerned, and besides they think that we can hold the place against attack. Prevent teleportation in and trap all the entry tunnels; we don't really need them. Let the caves do the rest of the work, picking off any stragglers. It's true that we turned this place into quite the deathtrap over the years. But if the Bookburners know this is a safehouse now, they're not going to send a few soldiers they'll lose and then decide to not go further. They'll send their best troops, and they won't stop trying. Sooner or later they'll wear us down.

I have to admit that the preparations the Hand of the Sea Krait have helped us make are impressive, though, and they will help us hold out longer. They're some of the most skilled magic-users I've ever seen among our number. The very stone of the caves has been reinforced and under the influence of the elementals they had with them, it can float like water. With the fusion reactor they brought with them and the supplies we had on hand, we were also able to rig up a aquaponic system in one of the deeper caves. It shouldn't really be necessary, since we've got the Ways, but if they are able to disrupt them at all, food, air, and water won't be issues.

The more optimistic ones are saying that once the Bookburners give up we could try growing some of the Yeren plants we recently got ahold of in them. I don't think we'll get the chance here but it's a good idea for other safehouses. Don't all have healer mages as part of a cell. If anything good come of this, it'll be that.

Communique to the Serpent's Nest, January 20, 2017

To the Nest:
The Bookburners assail us, yet we stand firm. They'd tried to send in drones before they sent people, but no radio escapes the caves' gullets. At first they sent a token force of soldiers, assuming that we'd just flee before the fires of their ignorance and brutality. Even now they lie entombed within the rock. Since then, they've launched two more assaults. The second were slain in the same manner. Several members of the third managed to escape.

Morale is high. The Bookburners will surely send more soldiers, but we've had no fatalities yet and have continued reinforcing the tunnels. We may be able to force them to leave this safehouse alone if they keep losing soldiers like this. The problem is what lies at the other end of the Ways. At least one has been compromised. When Alex went to Melbourne for a supply run, he came under fire as soon as he exited the Way. He was barely able to get back. Based off reports from our other Australian members that some of their number were captured, other Waypoints may not be safe for long. Of course the Bookburners can't hope to access the Ways, but the safehouse has no purpose if the only safe Way connects to the Library. Our cell and the Hand of the Sea Krait have talked it over, and we aren't confident in sending scouts to see if the Waypoints are compromised. If the Nest can scry on them, we'd appreciate it.

Botanist's log, January 21, 2017

Disaster. The wards against teleportation we erected were less solid than we thought. We'd warped and bent a thin layer of space until humans couldn't get in. But there were holes, and they were big enough for drones--with bombs. Our first sign of them was an explosion taking out the water purification system. It was only then some of us noticed the buzzing.

One of the Sea Kraiters was able to take out the rest with an EMP. It broke the hydroponics, but the reactor was shielded so we should be able to cobble the remnants of the water purification system and the hydroponics together into something that does both jobs poorly, but at least well enough to support us until we get new supplies. Nest says that'll be in a couple weeks at least. Soyojoy says they're starting to wonder about the wisdom of trying to keep this safehouse active if the Ways are blocked off. A few Waypoints aren't compromised, but only a few.

I tried to convince the others to go. They wouldn't have any of it, though. Much as I hate to say this, it's because none of us have actually died or even gotten maimed so far. Only the Bookburner's blood's been shed; they feel invincible. It makes me wish I'd been hurt by one of those drones at times. Then they might at least take my warnings more seriously. Instead, all this did is make them want to strike back.

The earthquake ritual will happen at dusk.

Intercepted Bookburner distress call, January 21, 2017

This is an emergency automated message.

Facility: Laverton Outpost, Western Australia, Australia
Timestamp: 18:24 AWST
Status: Severe structural damage to lower levels (B1 and B2). Basement levels rendered inaccessible from surface. Top level partially collapsed. 23% of friendly forces deceased or injured. Casualties concentrated in lower levels. Seismic sensors detected magnitude 5.3 earthquake with epicenter directly under outpost. Enemy action suspected, but no hostile presence detected.

Botanist's log, January 26, 2017

It's been five days since the ritual. Two of us are dead.

We'd spent the first day after the ritual waiting for an attack that never seemed to come. Even the others, who'd actually expected it to work, didn't think causing a localized earthquake would work as well as it seemed to, but I guess they didn't build their outpost very well given that it fell on them. And so even the biggest advocates of the rite were expecting massive reprisal. I'd thought they'd just try to bomb us. Laverton the way it is, it's not like anyone would notice. But instead, nothing seemed to happen.

All of us thought we'd wrecked a Bookburner outpost. Even me. But on the fourth day, we found Soyojoy dead in one of the outer tunnels, mauled nearly beyond recognition and with bloody tracks leading away from him. We followed those tracks as far as we could, but it didn't take long before they faded to nothingness. Whoever had left them was no kind of person any of us knew, though. They were upside-down triangles and whoever left them moved in a sprawled posture.

It was only once we regrouped that we realized Erin had gone missing too. And at that point we knew--the Bookburners weren't giving up on killing us. They just set whoever this was on us. Likely some being the Bookburners wanted dead; they have their sell-outs but they would never accept a being like this. With the defenses we'd set up, there was no way we could find and kill the being and if talking was an option two of our number wouldn't be dead already.

So we left. We abandoned the place we got into a fight with the Bookburners to protect. Now, only whoever killed Sovojoy and Erin lives there. The Bookburners are gone. But it doesn't feel like a great victory; we're gone too.

At least fewer of us died.


The Hand of the Sea Krait is a fairly large and influential cell of the Serpent's Hand that's active in the Indo-Pacific. The Hand can get around by using Ways; the Jailors and Bookburners have to rely on predictable, easily observable planes and boats. Internet penetration is also (relatively) low, and I imagine the Hand's enemies depend a lot on Internet data scraping to spy. Naturally, this lets the Hand thrive there.

The image of the cavern is from Wikipedia.

Outstanding Issues OR This Feels Half-Baked:

  • Should probably come up with a name for the anonymous Hand member and maybe make them seem less whiny. Maybe show them butting heads to Soyojoy.
  • Do I need to explain how the Library got a hold of that alert from the GOC? Do I even need it?
  • Character development: I don't have much of it.
  • Is this too short?
  • Organizationally, does my depiction of the Hand work?
  • Would it work better to end it totally differently and have the GOC try to dump a monster on the Hand, but have the Hand make peaceful contact with them instead? If so could make write a Serpent's Hand GOI format about them.

Ideas for Reworking:

  • Open with SH GoI format about the hideout.
  • Then go to intercepted GOC messages. Dreamwalking bullshit?
  • Add more personality to anonymous Hand member. Audio logs? Hand might have cameras.
  • End with SH GoI format instead.

Ordnungskampf Hub

“The utopian, immanent, and continually frustrated goal of the modern state is to reduce the chaotic, disorderly, constantly changing social reality beneath it to something more closely resembling the administrative grid of its observations.”

— James C. Scott

"Normal science, the activity in which most scientists inevitably spend almost all their time, is predicated on the assumption that the scientific community knows what the world is like. Normal science often suppresses fundamental novelties because they are necessarily subversive of its basic commitments."

— Thomas Kuhn

"Everything under heaven is in utter chaos; the situation is excellent."

— Mao (attributed)

Since the Scientific Revolution, the order of normalcy has been a tyrant's grip upon the world. The powerful hide the true nature of reality from the world. With their nearly omnipresent surveillance, powerful military force, and organizational competence, the options for the anomalous are few. They can keep their head down and hope no normality organization ever notices them. They can join up with one, enjoying a little liberty in exchange for crushing their own kind and maintaining the lie. They can flee to hidden sanctuaries, other planets, or other worlds beyond the reach of normalcy. Or they can take the dangerous, often thankless path of resistance.

Normalcy is a powerful force but it's not an invulnerable one. Chaos challenges order and that chaos can win. As overpowering as normalcy is, its grip over the anomalous world is not absolute. There are groups it hesitates to challenge and places it dares not tread. The forces of chaos are outmatched yet they have achieved victories.

The most prominent force of chaos is the Serpent's Hand. Ordnungskampf is told primarily from their perspective.

Themes:
To be anomalous is to be unruly. Anomalous beings, for whatever reason, don't fit into the Veiled world.
Cosmic irrelevance, personal importance. What happens on Earth doesn't matter to reality as a whole. It rarely even has planetary consequences.

  • Earth, or indeed the reality Earth is in, isn't particularly important. It is simply one planet in one universe that the Wanderer's Library connects to, alongside many other universes, dimensions, and stranger places yet. There are few alternate Earths and fewer alternate timelines. Most other worlds are places like the Ravelwoods, Alagadda, Elrich, Miyetlapalintlalli, et cetera. They may share some features with Earth, but are very different places.
  • The anomalous
  • Ways are not magic portals. They are hidden paths that link worlds together and can only be walked under certain circumstances. The journey through a Way can be an adventure in itself.
  • The Library is not infinite, though it is extremely vast. Nor does it hold everything written. The Wanderer's Library carefully curates its collection and doesn't collect uninteresting or outright useless material. The Librarians also have to get materials for their collection from other worlds and since they can't leave under ordinary circumstances they have to send out Wanderers as agents. This is one of the primary ways Wanderers build up credit with the Wanderer's Library and one of several reasons why the Hand is permitted to use the Library as a meeting place/hide-out.
  • Unlike a typical library, the Wanderer's Library holds artifacts, fossils, preserved organisms, and live organisms that would otherwise be lost. The first three are scattered all over the Library in the appropriate sections or held off public display in special sections. The latter are housed in various atria. There are also genetic and seed libraries. The vast majority of the Library's collection is made up of ordinary books though.
  • While individual Jailers or Bookburners may not be utterly corrupt, the organizations are inherently institutionally evil.
  • The Serpent's Hand is largely active on Earth and in the Wanderer's Library, though recruits from other worlds and has some centers of activity elsewhere.
  • There are no grand unified explanations for the anomalous. Reality is inherently chaotic and does not obey a single set of laws. The laws of physics may typically hold true but are not absolute and any attempt to provide some theory of the anomalous can only explain a tiny fraction of it all.

People:

Order:

The Bookburners:

The Jailors: The ultimate expression of high modernism, the Jailor's ultimate goal is nothing less than the creation of a legible universe. They have seen the truth beyond the Veil and have rejected it with an almost religious fervor, but rather than denying its existence outright they attempt to force it to fit into the physics they know. Anything that can't be will be locked away eternally. To many outside the Foundation, this seems like a bizarre form of fanaticism. State-sponsored normalcy organizations simply advance the interests of their state, and the Bookburners defend the international status quo and human dominance. This may be disagreeable, but it makes sense. In contrast the Foundation barely seems to have a comprehensible ideology; they will neatly switch from murdering someone to suppress a discovery to ensuring the world finds out about it just because they figure out how to explain it within the laws of physics. To the Foundation though, the logic is crystal clear. The world cannot be allowed to fall back into chaos. Reality doesn't make sense, so they'll make it make sense.

Mankind must not go back to hiding in fear, after all.

Chaos:

The Serpent's Hand: Order doesn't go unopposed. When a boot stamps on someone's face, they'll bite it. The Serpent's Hand is simply the natural product of the Bookburner and Jailor's tyranny.

The Hand's structure is built to make it the antithesis of normalcy organizations. It is based primarily in the Wanderer's Library and has contacts on other worlds because normalcy organizations cannot attack them there. It uses the Ways to get around because this allows it to bypass border security and move unnoticed. While the Serpent's Nest acts as a coordinating body, its horizontal cell-based structure renders decapitation strikes much less effective, makes infiltration a more limited tactic, and requires the destruction of the group in detail.

Legacy: Some people want to topple the government. Other people really want to save an obscure species of plant. The Hand has always had a green streak (it helps when some of your members are, technically, wildlife) but part of the point of the Hand is that they're very mobile. This means it's poorly equipped to conduct research, safeguard important habitat, and restore degraded landscapes.

Other:

The Magpies: Thieves. Scoundrels. The Magpies aren't really a group of people so much as a lifestyle, though some do gather together. While not well-liked, they're generally tolerated. A Magpie is as likely to casually discard some dull but precious relict she found on a dead world as she is to snatch something pretty from your grip. But more recently they've started to figure out that they can get more pretty things by trading the--often more valuable--ugly things than through theft. Many have started getting involved in the antiquities trade.

The Veldt:


Places:

Ravelwoods: Few places are as dangerous and wild as the Ravelwoods. The forest itself warps and twists. At best maps can show major landmarks and a few stable paths. Even this much is difficult because the place seems to have a contempt for those who'd try and pin it down. It's a shame, because as terrifying as the Ravelwoods is it's also wondrous. There's entire bizarre ecosystems that have never been documented, creatures that are only legend everywhere else, and all sorts of bizarre plants, fungi, and minerals. For anyone who's willing to risk their life, the rewards could be vast.

Samuto-gō:

Taisui: [Jupiter! https://scp-wiki.wikidot.com/document-2481 https://scp-wiki.wikidot.com/about-the-serpent https://scp-wiki.wikidot.com/scp-2841 https://scp-wiki.wikidot.com/scp-2847]

The Wanderer's Library: Not infinite but impossibly vast, the Library is a meeting place for scholars all over reality. Ways that lead to it can be found across countless planets, universes, dimensions, and stranger realms still. Unlike many Ways, Ways that lead to the Library take you to it quickly and are almost always safe. For this reason it is sometimes used as a bolthole by Wanderers, which the Librarians tolerate for short periods. There aren't any residences in the Library, though, so it's neither a comfortable or long-term solution.

The Library carefully curates its collection to ensure reliability and usefulness. They are dependent on Wanderers to bring it new material, which is one of the main ways Wanderers build credit with the Library. The Serpent's Hand is quick to snag any of these fetch quests they can since they need to maintain excellent relationships with the Library. Retrieved material isn't just books, though books make up the overwhelming majority of its collection. The Library also gathers digital media, genetic samples, artifacts, fossils, preserved organisms, and even a few living beings (mostly from doomed worlds) that live in the Library's atria.


The noosphere and conceptual space do not exist. They are technical-sounding words the Foundation and Global Occult Coalition use to make themselves more comfortable with magic and make reality seem more comprehensible. Humes and Akivas exist—sort of. There are a few anomalies that respond to or emit Hume or Akiva fields (including some of the more common strains of humanoid reality bender and a bunch of Christian relics), but most anomalies do not interact with either type of field and they are not fundamental features of the universe. However, it's ideologically convenient for the Foundation to believe they do. If they did, it would make the anomalous legible. So the Foundation simply assumes that when a Scranton Reality Anchor fails, it's because it wasn't calibrated properly or there's something strong or unusual about the Hume field of the anomaly, rather than the anomaly having nothing to do with Humes.

Ways are nearly impossible to detect reliably, even for the Hand. The Foundation can't really interact with them at all except when they're already opened, and the Global Occult Coalition is only slightly better at it.

List of Works:

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