Involve Sarkicists, Broken God. Damn the canon expanded a lot since I had the original idea :v
Snippets from the instruction manual, promotional material, strategy guides, and maybe something a bit more mysterious…basically an alternate history/universe/whatever expansion to Age of Empires II featuring the Daevites as a playable faction with new units, features, campaign and all. They could have lasted until the Middle Ages here. Consider something similar for Total War.
The Daevites place an emphasis on well-fortified towns(made with a lot of Rock naturally), hard-hitting wizard cavalry and mages. They can also sacrifice Villagers on Altars for various gameplay bonuses, and can eventually call up powerful spirits and magical forces to fight for them.
NEED TO DEFINE UNITS
DAEVITE HISTORY BLURBS?
NEED TO LOOK UP PROMO MATERIALS AND STRATEGY GUIDES
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A Late Night at Ensemble Studios
in which a developer for AOE2 is visited by a daevite spirit thingy
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Age of Empires II: Rule of the Daevites
basically snippets from the manual
Age of Empires II®: Rule of the Daevites Expansion continues the epic challenge of medieval combat and empire-building of The Age of Kings® – with a twist.
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What's new
Age of Empires II: Rule of the Daevites Expansion includes these new features.
- Civilizations – Daevites, Huns and Chinese. For informations about each civilization's abilities, see Civilization Attributes in the Appendix. For historical information about each civilization, click History on the main menu.
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Sacrificial Altar
Sacrificial Altars let you sacrifice Villagers to gain Sacrifice, create Monks and improve their ability to heal the wounded and bind the enemy. Altars cannt be converted by enemy Monks. Relics placed on an Altar provide a continuous supply of Sacrifice, as explained in Chapter IV. Gathering all relics is one way to summon a Bloodquaker (See Chapter II). Monks can be garrisoned on the Altar if you set a gather point there while the Monks are being created. They cannot re-garrison once ungarrisoned.
Sacrifice was a central part of Daevite culture.
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AoE2: Rule of the Daevites FAQ by MrTheDog
a GameFAQs-esque guide to parts of the game
Mission 4: The Hun Interception
STARTING RESOURCES: 300 Wood, 400 Food, 500 Gold, 200 Rock, 300 Sacrifice
Your starting units are: 5 Villagers, 1 Scout, 5 Militia, 10 Blood Riders, 2 Mages
Mission objectives are: Destroy the Hun camp
So after your victory over the Chinese, you must now fight the Huns on the steppes of Asia and defeat them. Sounds easy enough, right? In practice, this will likely lead to Hun cavalry archers and your mounted wizards trading arrows and magic bolts, which looks awesome but is not exactly a cakewalk. You start in the northeastern part of the map in a small town. Begin by producing more villagers (9 or so will do for now) and building an altar. There's a rock deposit slightly to the southeast, get some villagers over there so you can grab it. Also make sure to build some farms.